Where "a" is the acceleration felt by the rider to the inside of
the circle, "v" is the velocity of the car and "R" is the radius of
the curve. This acceleration can be converted to g's by dividing it
by 9.80 m/s2.
A banked curve reduces the rider's sensation of being thrown
sideways by turning the car sideways. The car is tilted. The trick is
to tilt the track just the right amount.
This is for the ideal banked curve where no friction is
required to keep the car from sliding to the outside or inside of the
curve. On a given curve if the velocity is greater or less than the
design velocity then the cars may need a little frictional help to
keep them on the track.
If your not comfortable with trigonometry functions, the equations can be rewritten and used as shown below.
Calculating g's Felt on a Banked
If you use or find this page useful or have any comments, please contact the author so maybe he'll do more. Author: Tony Wayne
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